What is Behavioral Things in UML?

Các yếu tố hành vi trong UML là gì?

The behavioral things is the dynamic part of the UML model. These are the verbs of a model. Represents actions in time and space. In general, there are two main kinds of behavioral things. (1) Interactions (2) state machines. They are the basic behavioral things that you may include in a UML model, typically the state machine diagram. Semantically, these elements are usually connected to various structural elements, primarily classes, collaborations, and objects.

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What is Case Management Model and Notation (CMMN)

Mô hình và ký hiệu quản lý trường hợp (CMMN) là gì

CMMN is a graphical notation used for capturing work methods that are based on the handling of cases requiring various activities that may be performed in an unpredictable order in response to evolving situations. Using an event-centered approach and the concept of a case file, CMMN expands the boundaries of what can be modeled with BPMN, including less structured work efforts and those driven by knowledge workers. Using a combination of BPMN and CMMN allows users to cover a much broader spectrum of work methods.

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A simple guide to use case analysis

Hướng dẫn đơn giản về phân tích trường hợp sử dụng

Use case modeling is a technique for capturing, modeling, and specifying system requirements that correspond to a set of behaviors that the system may perform when interacting with actors. These behaviors produce observable results and help achieve their goals. Use cases are named for the specific user goals of the principal actors, which in turn describe or explain the general order of activities and events, as well as variations in special conditions, exceptions, or error conditions, through textual description.

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