What is Behavioral Things in UML?

What is Behavioral Things in UML?

The behavioral things is the dynamic part of the UML model. These are the verbs of a model. Represents actions in time and space. In general, there are two main kinds of behavioral things. (1) Interactions (2) state machines. They are the basic behavioral things that you may include in a UML model, typically the state machine diagram. Semantically, these elements are usually connected to various structural elements, primarily classes, collaborations, and objects.

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What is Case Management Model and Notation (CMMN)

What is Case Management Model and Notation (CMMN)

CMMN is a graphical notation used for capturing work methods that are based on the handling of cases requiring various activities that may be performed in an unpredictable order in response to evolving situations. Using an event-centered approach and the concept of a case file, CMMN expands the boundaries of what can be modeled with BPMN, including less structured work efforts and those driven by knowledge workers. Using a combination of BPMN and CMMN allows users to cover a much broader spectrum of work methods.

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What is Use Case Modeling?

What is Use Case Modeling?

Use cases are often graphical, and use case diagrams are supported by text descriptions, including use case and participant descriptions, as well as scenarios associated with use case templates that make use case methods simple and intuitive and ideal tools for discussing and clarifying developers’ understanding of user needs.

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