âThe best way to learn object-oriented design is not by memorizing patterns â itâs by playing the roles.â
In this article, weâll walk through a step-by-step introduction to CRC cards (ClassâResponsibilityâCollaborator) using a real-world, beginner-friendly example: a Library Book Borrowing System. Whether youâre just starting your journey into software design or leading a team workshop, CRC cards offer a simple, powerful, and collaborative way to model object-oriented systems.
đŻ What Are CRC Cards?
CRC cards are a lightweight, physical (or digital) modeling technique used in object-oriented design. Each card represents a class and contains three key elements:
| Field | Description |
|---|---|
| Class | The name of the class (e.g., Book) |
| Responsibilities | What the class knows or does |
| Collaborators | Other classes this class needs to work with |
Theyâre especially effective for brainstorming, designing, and validating class structures early in development â before writing a single line of code.
đ Case Study: Library Book Borrowing System
Letâs imagine a small public library where members can:
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Search for books by title
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Borrow available books (up to a limit)
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Return books when done
The system must track:
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Which books are borrowed
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By whom
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When they are due
Weâll use the CRC card method to discover and refine the classes in this system â step by step.
â Step 1: Find Candidate Classes (Brainstorm Nouns)
Start by reading the scenario and pulling out nouns â these are potential classes.
From the description, we identify:
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Library
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Member (or Patron)
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Book
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Loan (or Borrowing)
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DueDate (possibly too small)
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LibraryCard (might be part of Member)
We filter and keep only the most meaningful ones:
â  Member, Book, Loan
â ïžÂ Note: Donât worry about getting all classes right at first â thatâs the beauty of CRC cards. Youâll discover missing ones through role-play!
âïž Step 2: Create Initial CRC Cards
Now, we assign responsibilities and collaborators to each class.
đ Class: Book
| Responsibilities | Collaborators |
|---|---|
| Know its title | â |
| Know its author | â |
| Know its ISBN | â |
| Know if it is currently available | Loan |
| Be borrowed | Loan |
| Be returned | Loan |
đŹÂ The Book doesnât âknowâ who borrowed it â it only knows whether it has an active loan.
đ€Â Class: Member
| Responsibilities | Collaborators |
|---|---|
| Know name | â |
| Know member ID | â |
| Know how many books are currently borrowed | Loan |
| Borrow a book (if allowed) | Book, Loan |
| Return a book | Book, Loan |
| Check if borrowing limit is reached | Loan |
đŹÂ The Member manages its own borrowing behavior and checks limits via the Loan class.
đ Â Class: Loan
| Responsibilities | Collaborators |
|---|---|
| Record which book was borrowed | Book |
| Record which member borrowed it | Member |
| Record borrow date | â |
| Calculate due date | â |
| Know if it is overdue | â |
| Mark as returned | Book |
đŹÂ The Loan class holds the relationship between a Member and a Book, including timing details.
đ Step 3: Role-Play a Scenario â âBorrow a Bookâ
Now comes the fun part: role-playing the scenario as if the cards were real objects.
đ Scenario: Curtis wants to borrow âClean Codeâ, which is available.
Letâs walk through it step by step:
-
Member (Curtis)Â says:Â âI want to borrow âClean Codeâ.â
â First checks:Â âDo I have fewer than 3 books already?â
â Asks Loan: âHow many active loans do I have?â -
Loan responds: âYou have 1 active loan â you can borrow.â
-
Member searches for the book: âWhere is âClean Codeâ?â
â Asks Book: âAre you available?â -
Book checks: âDo I have an active (not returned) Loan?â
â Asks Loan: âIs there an active loan for me?â -
Loan replies: âNo â youâre available!â
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Member creates a new Loan object:
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Links to this Book and Member
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Sets borrow date = today
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Calculates due date = today + 14 days
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Book is updated: âNow I have an active loan â Iâm no longer available.â
â Â Result: The borrowing process feels natural, distributed, and logical.
đ Step 4: Another Scenario â âReturn a Bookâ
đ Scenario: Curtis returns âClean Codeâ
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Member (Curtis)Â says:Â âI want to return âClean Codeâ.â
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Member finds the matching Loan (likely by querying Loan with the book and member).
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Loan marks itself as returned.
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Loan tells Book: âYou are now available again.â
â  Clean, clear, and cohesive â no class is doing work outside its responsibility.
đ Step 5: Refine & Add Missing Classes
After role-playing, we notice a gap:
â Who finds the book by title?
Currently, Member is asking Book directly â but Book doesnât know how to search!
We need a central coordinator.
â New Class:Â Library
| Responsibilities | Collaborators |
|---|---|
| Add a new book to the collection | Book |
| Find book by title | Book |
| Register a new member | Member |
| Process book borrowing request | Member, Book, Loan |
| Process book return | Member, Book, Loan |
| Know all current loans | Loan |
đŹÂ The Library acts as the central hub â it knows all books, all members, and all loans.
âš Updated Flow: âBorrow a Bookâ with Library
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Member â Library: âFind book titled âClean Codeâ.â
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Library searches its collection and returns the Book (orÂ
null if not found). -
Member now knows the book exists â asks Library: âCan I borrow this book?â
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Library checks:
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Is the book available? (viaÂ
Book.isAvailable()) -
Is the member under the borrowing limit? (viaÂ
Loan.countActiveLoans(member))
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If yes â Library creates a new Loan and updates both Book and Loan.
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Book becomes unavailable; Loan tracks the relationship.
â  Now the flow makes sense â the Library handles discovery and coordination.
đ§© Final CRC Cards Summary (Simplified for Beginners)
| Class | Key Responsibilities | Key Collaborators |
|---|---|---|
| Library | Manages books, members, loans; handles borrowing/returning | Book, Member, Loan |
| Member | Knows personal info; initiates borrow/return | Library, Loan |
| Book | Stores metadata; tracks availability | Library, Loan |
| Loan | Tracks borrowing history; calculates due dates; manages return status | Member, Book, Library |
â  Design Principle: Each class has one clear purpose, and responsibilities are cohesive and well-distributed.
đ Why CRC Cards Work So Well (Beginner Takeaways)
| Benefit | Explanation |
|---|---|
| Responsibility-Driven Design | Forces you to think: âWhat does this class know or do?â instead of just storing data. |
| Natural Discovery of Missing Classes | Role-playing reveals gaps (like the missing Library) â no guesswork needed. |
| Immediate Feedback via Role-Play | If a flow feels awkward, you know the responsibility is in the wrong place. |
| Low-Ceremony & Collaborative | No complex tools â just index cards, sticky notes, or a whiteboard. Great for teams. |
| Bridges Requirements to Code | Turns user stories into real class interactions. |
đ ïž Quick Tips for Your First CRC Session
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Use physical cards (3Ă5 index cards or sticky notes) â itâs more engaging.
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One class per card â keep it simple.
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Write large and legible â others should read it easily.
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Role-play out loud â pass cards around like real objects.
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Start with 3â6 core scenarios (e.g., borrow, return, search).
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Donât aim for perfection â the goal is iteration, not a final design. Refine as you go.
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Use simple, domain-specific names â avoid technical jargon. Use âMemberâ instead of âPatronâ if your team agrees.
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Invite everyone to participate â even non-programmers can help spot missing responsibilities.
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Sketch a simple class diagram afterward â to visualize relationships and confirm consistency.
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Keep it fun â treat it like a game. The more engaged your team, the better the results.
đ Try It Yourself: Next Domains to Explore
Once youâve mastered the library system, try applying CRC cards to other beginner-friendly domains:
â Coffee Shop Order System
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Classes:Â
Customer,ÂOrder,ÂMenuItem,ÂBarista,ÂCashRegister -
Scenarios: Place order â Add drink â Apply discount â Pay â Print receipt
đȘ Vending Machine
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Classes:Â
VendingMachine,ÂProduct,ÂCoin,ÂDispenser,ÂChangeCalculator -
Scenarios: Insert coin â Select item â Dispense product â Return change
đź Quiz Game
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Classes:Â
Quiz,ÂQuestion,ÂPlayer,ÂScoreTracker,ÂGameSession -
Scenarios: Start quiz â Answer question â Check correctness â Show final score
đ Parking Garage
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Classes:Â
Garage,ÂCar,ÂParkingSpot,ÂTicket,ÂGate -
Scenarios: Enter garage â Park car â Exit â Pay fee â Get ticket
Each of these systems builds on the same principles:
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Identify nouns â assign responsibilities â role-play â refine â repeat.
đ Final Thoughts: CRC Cards Are More Than a Technique â Theyâre a Mindset
The real power of CRC cards isnât in the cards themselves â itâs in the conversation they spark.
When you write a card and say, âWho does this?â or âWho does it need to talk to?â, youâre already thinking like an object-oriented designer.
đ„ Pro Tip: Use CRC cards during sprint planning, tech spikes, or even in interviews to demonstrate your design thinking.
Theyâre not just for developers â theyâre for anyone involved in building software: product managers, designers, testers, and students.
đ Want More?
đ Download a printable CRC card template (PDF or digital) to use in your next workshop.
đ Try a live CRC session with a teammate â assign roles: âYouâre the Member,â âYouâre the Book,â etc.
đ Share your results â post your cards on social media with #CRCcards or #OODesignJourney.
đ Conclusion
The Library Book Borrowing System is one of the most classic and effective CRC card examples â not because itâs complex, but because itâs simple, relatable, and revealing.
By following just five steps â brainstorming, card creation, role-playing, refining, and iterating â you can:
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Discover classes naturally
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Assign responsibilities clearly
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Spot design flaws early
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Build a shared mental model as a team
And best of all? You donât need to be a senior developer to do it.
You just need curiosity, a few cards, and a willingness to play.
â Â Now itâs your turn: Grab some sticky notes, pick a simple system (like a coffee shop or vending machine), and try the CRC method.
đ Remember: Good design isnât about writing perfect code â itâs about asking the right questions.
And with CRC cards, youâre already asking them.
đ Bonus: Printable CRC Card Template (Text Version)
ââââââââââââââââââââââ
â [CLASS NAME] â
ââââââââââââââââââââââ€
â Responsibilities: â
â - â
â - â
â - â
ââââââââââââââââââââââ€
â Collaborators: â
â - â
â - â
ââââââââââââââââââââââ
Print this on 3Ă5 cards or use it in a digital tool like Miro, Figma, or Google Slides.
đ Next Step?
Want a full walkthrough of the Coffee Shop Order System using the same CRC style?
đ Just say the word â Iâll send you the next case study, step by step, with cards, scenarios, and role-play!
Happy designing! đźđ§©đ»
- How to Draw CRC Cards in Visual Paradigm: This step-by-step guide provides instructions on creating CRC cards using the softwareâs dedicated diagramming tools.
- Understanding CRC Card Diagrams in Visual Paradigm: An overview that explains how these diagrams are used to model object-oriented systems and their interactions.
- How to Create a CRC Card Diagram in Visual Paradigm: A detailed tutorial found on the Community Circle covering the creation and customization of CRC diagrams.
- Introduction to CRC Diagrams in Visual Paradigm: A comprehensive guide focused on utilizing CRC diagrams for object-oriented design and broader system modeling.
- Generating CRC Cards from Class Diagrams: This community discussion explores methods for leveraging existing class diagrams to automatically generate cards through reverse engineering.
- Synchronizing CRC Cards with Class Diagrams: A technical resource discussing bidirectional modeling to ensure design consistency between cards and class models.
- Introduction to CRC Card Diagrams (PDF Guide): A downloadable technical resource that explains the core concepts and applications of CRC cards in system analysis.
- Establishing Links Between CRC Cards and Class Diagrams: This article highlights techniques for maintaining traceability and linkage between different modeling levels.
- CRC Card Template in Visual Paradigm Gallery: A resource featuring a downloadable template designed to support early-stage object-oriented design.
- Moving CRC Cards Between Diagrams: A guide detailing how to transfer cards across different diagrams while maintaining data consistency.
