Bridging Architecture and Code: Defining conceptual groupings and well-defined interfaces
The Component Diagram (Level 3) serves as the critical bridge between high-level architecture (Containers and above) and the actual code that implements the system. It does this by shifting focus from runtime/deployable units to conceptual groupings of functionality — logical chunks that exist in the minds of developers and in the structure of the codebase, even if they don’t always map one-to-one with physical files or classes.
At this level, you are no longer talking about servers, databases, or APIs in a deployment sense. Instead, you are defining how the code is conceptually organized to deliver the container’s responsibilities — and crucially, where the clean interfaces lie that allow those groupings to collaborate without unnecessary coupling.
Defining Conceptual Groupings
Conceptual groupings are named abstractions that collect related responsibilities, rules, and behaviors into cohesive units. They reflect design intent rather than exact code structure.
Examples of how conceptual groupings appear in real systems:
- In a monolithic backend container:
- “Order Placement Workflow” (orchestrates validation, pricing, inventory check, and reservation)
- “Payment Processing Domain” (handles card validation, authorization, capture, refunds)
- “Customer Identity & Access” (manages profiles, authentication flows, roles)
- In a microservice container:
- “Booking Aggregate” (core domain entity + business rules for reservations)
- “Availability & Pricing Calculator” (reads from cache, applies dynamic rules)
- “Notification Dispatcher” (decides channels and formats for confirmations)
These groupings often align with:
- Domain-Driven Design concepts (aggregates, domain services, application services, bounded contexts)
- Clean/hexagonal architecture layers (domain core vs. application vs. infrastructure adapters)
- Feature slices or vertical slices (grouping by user story or use case)
- Existing module/namespace boundaries in the code (e.g., src/orders/placement, src/payments/gateway)
The goal is to name things in a way that developers recognize immediately — “yes, that’s the part of the code that handles X” — while keeping names at a higher level of abstraction than individual classes.
Emphasizing Well-Defined Interfaces
The real power of a Component Diagram lies in making interfaces explicit — the contracts that allow one grouping to depend on another without knowing (or caring) about internal implementation details.
This creates several key benefits:
- Decoupling & Replaceability
- A “Payment Orchestrator” component depends only on a “Payment Provider Adapter” interface — not on whether the real implementation uses Stripe, PayPal, or a mock for testing.
- This makes swapping providers, adding new ones, or testing in isolation far easier.
- Enforced Boundaries
- Arrows in the diagram represent directed dependencies through interfaces.
- Example: “Order Placement Workflow” → calls → “Inventory Reservation Service” (via a defined “ReserveInventory” interface).
- No direct access to internal state or helper classes — only through the published contract.
- Clear Ownership & Team Alignment
- When components have well-defined interfaces, multiple teams can work on different parts without stepping on each other (e.g., one team owns the “Order Domain”, another owns “Shipping Integration”).
- Easier Refactoring & Evolution
- Visible dependencies highlight tight coupling or god-components.
- Clear interfaces make it safer to extract a component into its own microservice later.
How to Represent Interfaces in the Diagram
- Simple arrows imply dependency through an implicit interface (most common and cleanest for Level 3).
- Lollipop notation (optional, UML-style): small circle on the providing component to indicate an interface.
- Label the arrow with the nature of the interface when it adds value:
- “calls ReserveInventoryPort”
- “publishes OrderPlacedEvent”
- “queries via CustomerRepository interface”
- “sends via NotificationSender”
- Avoid showing every method — focus on the primary interaction style (command, query, event).
Practical Tips for Bridging Architecture & Code
- Walk the codebase: Look at namespaces, packages, folders, or feature modules — they often reveal natural component boundaries.
- Ask developers: “If you were to explain this service to a new joiner, what are the 5–8 major pieces?” Their answers usually map directly to good components.
- Use ubiquitous language: Pull names from the domain model, user stories, or team discussions.
- Validate with code structure: The conceptual groupings should roughly align with how code is organized (even if not perfectly).
- Stop before classes: If you start naming things like “OrderController”, “OrderServiceImpl”, “OrderValidator” — you’ve gone too far (that’s Level 4 territory).
By explicitly defining these conceptual groupings and their well-defined interfaces, the Component Diagram becomes the missing link that connects architectural intent (“we want modular, testable, evolvable code”) with the reality of the codebase. It gives developers a shared mental map, reduces onboarding time, and makes future changes — from refactoring to extraction — far less risky.
In the upcoming hands-on exercises, you’ll practice exactly this: taking a container, identifying its conceptual groupings, drawing clean interface dependencies, and using conversational AI refinement to iterate until the internal structure feels clear, cohesive, and true to the code’s design intent.