{"id":666,"date":"2022-01-26T08:03:06","date_gmt":"2022-01-26T08:03:06","guid":{"rendered":"https:\/\/www.cybermedian.com\/pl\/?p=666"},"modified":"2025-02-11T14:31:00","modified_gmt":"2025-02-11T06:31:00","slug":"what-is-behavioral-things-in-uml","status":"publish","type":"post","link":"https:\/\/www.cybermedian.com\/pl\/what-is-behavioral-things-in-uml\/","title":{"rendered":"Czym s\u0105 rzeczy behawioralne w UML?"},"content":{"rendered":"<p>Rzeczy behawioralne to dynamiczna cz\u0119\u015b\u0107 modelu UML. To czasowniki modelu. Reprezentuj\u0105 dzia\u0142ania w czasie i przestrzeni. Og\u00f3lnie rzecz bior\u0105c, istniej\u0105 dwa g\u0142\u00f3wne rodzaje rzeczy behawioralnych.<\/p>\n<p>Te dwa elementy to:<\/p>\n<ul>\n<li>Interakcje<\/li>\n<li>maszyny stanowe<\/li>\n<\/ul>\n<p>s\u0105 podstawowymi rzeczami behawioralnymi, kt\u00f3re mo\u017cesz uwzgl\u0119dni\u0107 w modelu UML, zazwyczaj<a href=\"https:\/\/www.visual-paradigm.com\/guide\/uml-unified-modeling-language\/what-is-state-machine-diagram\/\">diagram maszyny stanowej<\/a>. Semantycznie te elementy s\u0105 zazwyczaj po\u0142\u0105czone z r\u00f3\u017cnymi elementami strukturalnymi, g\u0142\u00f3wnie klasami, wsp\u00f3\u0142pracami i obiektami.<\/p>\n<p>Na przyk\u0142ad: Diagram przej\u015b\u0107 stan\u00f3w po\u017cyczkobiorcy i ksi\u0105\u017cki w bibliotece (Edytuj w internetowym edytorze diagram\u00f3w stanowych).<\/p>\n<p id=\"WUIIBCI\"><img alt=\"\" class=\"alignnone size-full wp-image-685\" decoding=\"async\" height=\"317\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/01\/img_61f10f66a3deb.png\" width=\"395\"\/><\/p>\n<h2>Interakcja<\/h2>\n<ul>\n<li>Po pierwsze, interakcja to zachowanie, kt\u00f3re obejmuje zestaw wiadomo\u015bci wymienianych mi\u0119dzy zestawem<br \/>\nobiekt\u00f3w w okre\u015blonym kontek\u015bcie w celu osi\u0105gni\u0119cia konkretnego celu.<\/li>\n<li>Zachowanie zbiorowo\u015bci obiekt\u00f3w lub pojedynczej operacji mo\u017ce by\u0107 okre\u015blone za pomoc\u0105 interakcji.<\/li>\n<li>Interakcja obejmuje szereg innych element\u00f3w, w tym: wiadomo\u015bci, sekwencje dzia\u0142a\u0144 (zachowanie wywo\u0142ane przez wiadomo\u015b\u0107) oraz powi\u0105zania (po\u0142\u0105czenie mi\u0119dzy obiektami).<\/li>\n<li>Graficznie wiadomo\u015b\u0107 jest przedstawiana jako skierowana linia, prawie zawsze zawieraj\u0105ca nazw\u0119 swojej operacji.<\/li>\n<\/ul>\n<p><img alt=\"\" class=\"alignnone wp-image-667\" decoding=\"async\" height=\"44\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/01\/img_61f0fe9cf2b46.png\" width=\"267\"\/><\/p>\n<h2>Stan<\/h2>\n<p>Po drugie, maszyna stanowa to zachowanie, kt\u00f3re okre\u015bla sekwencje stan\u00f3w, przez kt\u00f3re obiekt lub<br \/>\ninterakcja przechodzi w trakcie swojego \u017cycia w odpowiedzi na zdarzenia, wraz z jego odpowiedziami na<br \/>\nte zdarzenia. Zachowanie pojedynczej klasy lub wsp\u00f3\u0142pracy klas mo\u017ce by\u0107 okre\u015blone<br \/>\nza pomoc\u0105 maszyny stanowej. Maszyna stanowa obejmuje szereg innych element\u00f3w, w tym stany,<br \/>\nprzej\u015bcia (przep\u0142yw od stanu do stanu), zdarzenia (rzeczy, kt\u00f3re wyzwalaj\u0105 przej\u015bcie) oraz dzia\u0142ania (<br \/>\nreakcja na przej\u015bcie).<\/p>\n<p id=\"eDOUkCw\"><img alt=\"\" class=\"alignnone size-full wp-image-683\" decoding=\"async\" height=\"57\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/01\/img_61f10f0a80a52.png\" width=\"111\"\/><\/p>\n<p>Graficznie stan jest przedstawiany jako zaokr\u0105glony prostok\u0105t, zazwyczaj zawieraj\u0105cy jego nazw\u0119 i podstany, je\u015bli takie istniej\u0105.<\/p>\n<p><strong>Zauwa\u017c, \u017ce:<\/strong> A <a href=\"http:\/\/State Machine Diagram Tutorial\">diagram stan\u00f3w<\/a> pokazuje maszyn\u0119 stanow\u0105, sk\u0142adaj\u0105c\u0105 si\u0119 ze stan\u00f3w, przej\u015b\u0107, zdarze\u0144 i dzia\u0142a\u0144.<a href=\"https:\/\/www.visual-paradigm.com\/guide\/uml-unified-modeling-language\/about-state-diagrams\/\">Diagram stan\u00f3w<\/a>dotycz\u0105 dynamicznego widoku systemu. S\u0105 szczeg\u00f3lnie wa\u017cne w modelowaniu zachowania interfejsu, klasy lub wsp\u00f3\u0142pracy i podkre\u015blaj\u0105 zachowanie obiektu uporz\u0105dkowane wed\u0142ug zdarze\u0144, co jest szczeg\u00f3lnie przydatne w modelowaniu system\u00f3w reaktywnych.<\/p>\n<h2>Przyk\u0142ad: Diagram stan\u00f3w bankomatu<\/h2>\n<p>Teraz przyjrzyjmy si\u0119 diagramowi przej\u015b\u0107 stan\u00f3w systemu bankomatu. Tutaj zobaczysz, co si\u0119 dzieje, gdy klient u\u017cywa karty bankomatowej do dokonania transakcji:<\/p>\n<ul>\n<li>Gdy klient wk\u0142ada kart\u0119 bankow\u0105 lub kart\u0119 kredytow\u0105 do czytnika kart bankomatu, bankomat wykonuje akcj\u0119 wej\u015bcia, czyli odczytuje kart\u0119.<\/li>\n<li>Je\u015bli karta jest niewa\u017cna, maszyna wykonuje akcj\u0119 wyj\u015bcia.<\/li>\n<li>Po pomy\u015blnym odczytaniu karty, bankomat poprosi o numer PIN.<\/li>\n<li>Klient nast\u0119pnie wprowadza has\u0142o, a bankomat je odczytuje.<\/li>\n<li>Je\u015bli wprowadzisz niew\u0142a\u015bciwe has\u0142o, maszyna zako\u0144czy dzia\u0142anie. Je\u015bli wprowadzony PIN jest wa\u017cny, maszyna przetwarza transakcj\u0119 dalej.<\/li>\n<li>Po pomy\u015blnym zako\u0144czeniu transakcji, maszyna wykona akcj\u0119 wyj\u015bcia, to znaczy karta wyskoczy, a karta klienta zostanie zwr\u00f3cona.<\/li>\n<\/ul>\n<p id=\"PyOBzQl\"><img alt=\"\" class=\"alignnone size-full wp-image-684\" decoding=\"async\" height=\"476\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/01\/img_61f10f54d5065.png\" width=\"638\"\/><\/p>\n<p><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/5e686366-e57e-41c3-bd38-233f74d61191.xml&amp;name=ATM%20System\">Diagram przej\u015b\u0107 stan\u00f3w dla systemu bankomatu<\/a><\/p>\n<p>Dowiedz si\u0119 wi\u0119cej z nast\u0119puj\u0105cymi przyk\u0142adami diagram\u00f3w stan\u00f3w<\/p>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/oven\/\"><img alt=\"State Machine Diagram template: Oven (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/oven.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/oven.png\" title=\"Oven\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Oven\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/3f22721b-532b-4a67-ae0d-491418d3268d.xml&amp;name=Oven\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Piekarnik<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/digital-clock\/\"><img alt=\"State Machine Diagram template: Digital Clock (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/digital-clock.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/digital-clock.png\" title=\"Digital Clock\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Digital Clock\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/eea799c8-ce12-48ac-9268-a5670da84f43.xml&amp;name=Digital%20Clock\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Zegar cyfrowy<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/orthogonal-state\/\"><img alt=\"State Machine Diagram template: Orthogonal State (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/orthogonal-state.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/orthogonal-state.png\" title=\"Orthogonal State\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Orthogonal State\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/a481a001-4075-47dc-b968-c8c191f88dad.xml&amp;name=Orthogonal%20State\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Stan ortogonalny<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/composite-state\/\"><img alt=\"State Machine Diagram template: Composite State (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/composite-state.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/composite-state.png\" title=\"Composite State\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Composite State\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/f5639b5f-2dfe-4fd8-94a3-1bdd357f9e48.xml&amp;name=Composite%20State\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Stan z\u0142o\u017cony<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/heater\/\"><img alt=\"State Machine Diagram template: Heater (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/heater.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/heater.png\" title=\"Heater\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Heater\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/4015881d-2dea-4a47-9e8c-e5934c1effa5.xml&amp;name=Heater\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Grzejnik<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/toaster\/\"><img alt=\"State Machine Diagram template: Toaster (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/toaster.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/toaster.png\" title=\"Toaster\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Toaster\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/bced1ce5-5a2a-4d41-a2da-e5187e3c6b68.xml&amp;name=Toaster\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Toster<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/ticket-selling-system\/\"><img alt=\"State Machine Diagram template: Ticket Selling System (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/ticket-selling-system.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/ticket-selling-system.png\" title=\"Ticket Selling System\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Ticket Selling System\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/7665ceda-bcba-482b-b85e-31b7fa309ee9.xml&amp;name=Ticket%20Selling%20System\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">System sprzeda\u017cy bilet\u00f3w<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/phone\/\"><img alt=\"State Machine Diagram template: Phone (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/phone.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/pl\/wp-content\/uploads\/sites\/16\/2022\/02\/phone.png\" title=\"Phone\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Phone\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/0994baa4-5ebd-4166-abfb-88d1e6bcee25.xml&amp;name=Phone\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Telefon<\/span><\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The behavioral things is the dynamic part of the UML model. These are the verbs of a model. Represents actions in time and space. In general, there are two main kinds of behavioral things. (1) Interactions (2) state machines. They are the basic behavioral things that you may include in a UML model, typically the state machine diagram. Semantically, these elements are usually connected to various structural elements, primarily classes, collaborations, and objects.<\/p>\n","protected":false},"author":1,"featured_media":792,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"","_yoast_wpseo_metadesc":"","footnotes":""},"categories":[3],"tags":[52,63,62,53],"class_list":["post-666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-unified-modeling-language","tag-cn-done","tag-es-done","tag-ja-done","tag-tw-done"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Czym s\u0105 rzeczy behawioralne w UML? - Cybermediana<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.cybermedian.com\/pl\/what-is-behavioral-things-in-uml\/\" \/>\n<meta property=\"og:locale\" content=\"pl_PL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Czym s\u0105 rzeczy behawioralne w UML? - Cybermediana\" \/>\n<meta property=\"og:description\" content=\"The behavioral things is the dynamic part of the UML model. These are the verbs of a model. Represents actions in time and space. In general, there are two main kinds of behavioral things. (1) Interactions (2) state machines. They are the basic behavioral things that you may include in a UML model, typically the state machine diagram. 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