{"id":666,"date":"2022-01-26T08:03:06","date_gmt":"2022-01-26T08:03:06","guid":{"rendered":"https:\/\/www.cybermedian.com\/id\/?p=666"},"modified":"2025-02-11T17:23:48","modified_gmt":"2025-02-11T09:23:48","slug":"what-is-behavioral-things-in-uml","status":"publish","type":"post","link":"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/","title":{"rendered":"Apa itu Hal-Hal Perilaku dalam UML?"},"content":{"rendered":"<p>Hal-hal perilaku adalah bagian dinamis dari model UML. Ini adalah kata kerja dari sebuah model. Mewakili tindakan dalam waktu dan ruang. Secara umum, ada dua jenis utama hal-hal perilaku.<\/p>\n<p>Dua elemen ini adalah:<\/p>\n<ul>\n<li>Interaksi<\/li>\n<li>mesin status<\/li>\n<\/ul>\n<p>adalah hal-hal perilaku dasar yang dapat Anda masukkan dalam model UML, biasanya<a href=\"https:\/\/www.visual-paradigm.com\/guide\/uml-unified-modeling-language\/what-is-state-machine-diagram\/\">diagram mesin status<\/a>. Secara semantik, elemen-elemen ini biasanya terhubung dengan berbagai elemen struktural, terutama kelas, kolaborasi, dan objek.<\/p>\n<p>Contoh: Diagram transisi status dari peminjam dan buku di perpustakaan (Edit di editor diagram status online).<\/p>\n<p id=\"WUIIBCI\"><img alt=\"\" class=\"alignnone size-full wp-image-685\" decoding=\"async\" height=\"317\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/01\/img_61f10f66a3deb.png\" width=\"395\"\/><\/p>\n<h2>Interaksi<\/h2>\n<ul>\n<li>Pertama, interaksi adalah perilaku yang terdiri dari serangkaian pesan yang dipertukarkan di antara sekumpulan<br \/>\nobjek dalam konteks tertentu untuk mencapai tujuan tertentu.<\/li>\n<li>Perilaku dari suatu masyarakat objek atau dari suatu operasi individu dapat ditentukan dengan interaksi.<\/li>\n<li>Sebuah interaksi melibatkan sejumlah elemen lain, termasuk: pesan, urutan tindakan (perilaku yang dipicu oleh pesan), dan tautan (hubungan antara objek).<\/li>\n<li>Secara grafis, sebuah pesan digambarkan sebagai garis terarah, hampir selalu mencakup nama operasinya.<\/li>\n<\/ul>\n<p><img alt=\"\" class=\"alignnone wp-image-667\" decoding=\"async\" height=\"44\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/01\/img_61f0fe9cf2b46.png\" width=\"267\"\/><\/p>\n<h2>Status<\/h2>\n<p>Kedua, mesin status adalah perilaku yang menentukan urutan status yang dilalui oleh sebuah objek atau<br \/>\ninteraksi selama masa hidupnya sebagai respons terhadap peristiwa, bersama dengan responsnya terhadap<br \/>\neven tersebut. Perilaku dari sebuah kelas individu atau kolaborasi kelas dapat ditentukan<br \/>\ndengan mesin status. Mesin status melibatkan sejumlah elemen lain, termasuk status,<br \/>\ntransisi (aliran dari status ke status), peristiwa (hal-hal yang memicu transisi), dan aktivitas (<br \/>\nrespons terhadap transisi).<\/p>\n<p id=\"eDOUkCw\"><img alt=\"\" class=\"alignnone size-full wp-image-683\" decoding=\"async\" height=\"57\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/01\/img_61f10f0a80a52.png\" width=\"111\"\/><\/p>\n<p>Secara grafis, sebuah status digambarkan sebagai persegi panjang membulat, biasanya mencakup namanya dan sub-statusnya, jika ada.<\/p>\n<p><strong>Perhatikan bahwa:<\/strong> Sebuah <a href=\"http:\/\/State Machine Diagram Tutorial\">diagram status<\/a> menunjukkan mesin status, yang terdiri dari status, transisi, peristiwa, dan aktivitas.<a href=\"https:\/\/www.visual-paradigm.com\/guide\/uml-unified-modeling-language\/about-state-diagrams\/\">Diagram status<\/a>menyampaikan pandangan dinamis dari sebuah sistem. Mereka sangat penting dalam memodelkan perilaku antarmuka, kelas, atau kolaborasi dan menekankan perilaku terurut berdasarkan peristiwa dari sebuah objek, yang sangat berguna dalam memodelkan sistem reaktif.<\/p>\n<h2>Contoh: Diagram Status ATM<\/h2>\n<p>Sekarang mari kita lihat diagram transisi status dari sistem ATM. Di sini, Anda akan melihat apa yang terjadi ketika seorang pelanggan menggunakan kartu ATM untuk melakukan transaksi:<\/p>\n<ul>\n<li>Ketika seorang pelanggan memasukkan kartu bank atau kartu kredit ke dalam pembaca kartu ATM, ATM melakukan tindakan input, yaitu membaca kartu.<\/li>\n<li>Jika kartu tidak valid, mesin melakukan tindakan keluar.<\/li>\n<li>Setelah kartu berhasil dibaca, ATM akan meminta nomor PIN.<\/li>\n<li>Pelanggan kemudian memasukkan kata sandi dan ATM membacanya.<\/li>\n<li>Jika Anda memasukkan kata sandi yang tidak valid, mesin akan keluar. Jika PIN yang dimasukkan valid, mesin akan memproses transaksi lebih lanjut.<\/li>\n<li>Setelah transaksi berhasil, mesin akan melakukan tindakan keluar, yaitu kartu muncul, kartu pelanggan dikeluarkan.<\/li>\n<\/ul>\n<p id=\"PyOBzQl\"><img alt=\"\" class=\"alignnone size-full wp-image-684\" decoding=\"async\" height=\"476\" loading=\"lazy\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/01\/img_61f10f54d5065.png\" width=\"638\"\/><\/p>\n<p><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/5e686366-e57e-41c3-bd38-233f74d61191.xml&amp;name=ATM%20System\">Diagram Transisi Status untuk sistem ATM<\/a><\/p>\n<p>Pelajari Lebih Lanjut dengan Contoh Diagram Status berikut<\/p>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/oven\/\"><img alt=\"State Machine Diagram template: Oven (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/oven.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/oven.png\" title=\"Oven\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Oven\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/3f22721b-532b-4a67-ae0d-491418d3268d.xml&amp;name=Oven\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Oven<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/digital-clock\/\"><img alt=\"State Machine Diagram template: Digital Clock (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/digital-clock.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/digital-clock.png\" title=\"Digital Clock\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Digital Clock\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/eea799c8-ce12-48ac-9268-a5670da84f43.xml&amp;name=Digital%20Clock\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Jam Digital<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/orthogonal-state\/\"><img alt=\"State Machine Diagram template: Orthogonal State (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/orthogonal-state.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/orthogonal-state.png\" title=\"Orthogonal State\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Orthogonal State\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/a481a001-4075-47dc-b968-c8c191f88dad.xml&amp;name=Orthogonal%20State\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Status Ortogonal<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/composite-state\/\"><img alt=\"State Machine Diagram template: Composite State (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/composite-state.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/composite-state.png\" title=\"Composite State\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Composite State\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/f5639b5f-2dfe-4fd8-94a3-1bdd357f9e48.xml&amp;name=Composite%20State\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Status Komposit<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/heater\/\"><img alt=\"State Machine Diagram template: Heater (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/heater.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/heater.png\" title=\"Heater\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Heater\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/4015881d-2dea-4a47-9e8c-e5934c1effa5.xml&amp;name=Heater\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Pemanas<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/toaster\/\"><img alt=\"State Machine Diagram template: Toaster (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/toaster.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/toaster.png\" title=\"Toaster\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Toaster\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/bced1ce5-5a2a-4d41-a2da-e5187e3c6b68.xml&amp;name=Toaster\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Pemanggang Roti<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/ticket-selling-system\/\"><img alt=\"State Machine Diagram template: Ticket Selling System (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/ticket-selling-system.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/ticket-selling-system.png\" title=\"Ticket Selling System\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Ticket Selling System\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/7665ceda-bcba-482b-b85e-31b7fa309ee9.xml&amp;name=Ticket%20Selling%20System\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Sistem Penjualan Tiket<\/span><\/a><\/div>\n<div class=\"template-button-set\"><\/div>\n<\/div>\n<div class=\"infoart-templates-item\">\n<p><a href=\"https:\/\/online.visual-paradigm.com\/diagrams\/templates\/state-machine-diagram\/phone\/\"><img alt=\"State Machine Diagram template: Phone (Created by InfoART's State Machine Diagram marker)\" class=\"related-templates-masonry-content lozad\" data-loaded=\"true\" data-src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/phone.png\" decoding=\"async\" src=\"https:\/\/www.cybermedian.com\/id\/wp-content\/uploads\/sites\/17\/2022\/02\/phone.png\" title=\"Phone\"\/><\/a><\/p>\n<div class=\"template-caption-front\" title=\"Phone\"><a href=\"https:\/\/online.visual-paradigm.com\/app\/diagrams\/#diagram:proj=0&amp;type=StateMachineDiagram&amp;gallery=\/repository\/0994baa4-5ebd-4166-abfb-88d1e6bcee25.xml&amp;name=Phone\" rel=\"noopener\" target=\"_blank\"><span class=\"caption-box\">Telepon<\/span><\/a><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The behavioral things is the dynamic part of the UML model. These are the verbs of a model. Represents actions in time and space. In general, there are two main kinds of behavioral things. (1) Interactions (2) state machines. They are the basic behavioral things that you may include in a UML model, typically the state machine diagram. Semantically, these elements are usually connected to various structural elements, primarily classes, collaborations, and objects.<\/p>\n","protected":false},"author":1,"featured_media":792,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_yoast_wpseo_title":"","_yoast_wpseo_metadesc":"","footnotes":""},"categories":[3],"tags":[52,63,62,53],"class_list":["post-666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-unified-modeling-language","tag-cn-done","tag-es-done","tag-ja-done","tag-tw-done"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Apa itu Hal-Hal Perilaku dalam UML? - Media Maya<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/\" \/>\n<meta property=\"og:locale\" content=\"id_ID\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Apa itu Hal-Hal Perilaku dalam UML? - Media Maya\" \/>\n<meta property=\"og:description\" content=\"The behavioral things is the dynamic part of the UML model. These are the verbs of a model. Represents actions in time and space. In general, there are two main kinds of behavioral things. (1) Interactions (2) state machines. They are the basic behavioral things that you may include in a UML model, typically the state machine diagram. Semantically, these elements are usually connected to various structural elements, primarily classes, collaborations, and objects.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/\" \/>\n<meta property=\"og:site_name\" content=\"Media Maya\" \/>\n<meta property=\"article:published_time\" content=\"2022-01-26T08:03:06+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-02-11T09:23:48+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/online.visual-paradigm.com\/repository\/images\/4015881d-2dea-4a47-9e8c-e5934c1effa5\/state-machine-diagram-design\/heater.png\" \/>\n<meta name=\"author\" content=\"vpadmin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/online.visual-paradigm.com\/repository\/images\/4015881d-2dea-4a47-9e8c-e5934c1effa5\/state-machine-diagram-design\/heater.png\" \/>\n<meta name=\"twitter:creator\" content=\"@vpadmin\" \/>\n<meta name=\"twitter:label1\" content=\"Ditulis oleh\" \/>\n\t<meta name=\"twitter:data1\" content=\"vpadmin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimasi waktu membaca\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 menit\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/\"},\"author\":{\"name\":\"vpadmin\",\"@id\":\"https:\/\/www.cybermedian.com\/id\/#\/schema\/person\/0122cdf8fc3b73482dd8a30c8500f75a\"},\"headline\":\"Apa itu Hal-Hal Perilaku dalam UML?\",\"datePublished\":\"2022-01-26T08:03:06+00:00\",\"dateModified\":\"2025-02-11T09:23:48+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/\"},\"wordCount\":430,\"commentCount\":0,\"image\":{\"@id\":\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/online.visual-paradigm.com\/repository\/images\/4015881d-2dea-4a47-9e8c-e5934c1effa5\/state-machine-diagram-design\/heater.png\",\"keywords\":[\"cn-done\",\"es-done\",\"ja-done\",\"tw-done\"],\"articleSection\":[\"Unified Modeling Language\"],\"inLanguage\":\"id\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/\",\"url\":\"https:\/\/www.cybermedian.com\/id\/what-is-behavioral-things-in-uml\/\",\"name\":\"Apa itu Hal-Hal Perilaku dalam UML? 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